Monday, 5 January 2009

Back Again

New Year's Resolution: write more.

Left 4 Dead is a phenomenal game and is pretty much the only title I play at home now. Valve have taken co-op - usually an add-on or ticked box in other titles - and expanded it into an entire game design. It works so well that it's alarming that no-one else had thought of it before. Granted, this type of game only really work playing with other humans with headsets as the erratic bot behaviour proves, so perhaps it has been a long time coming.

There's no other game I can think of that has so many unscripted (or perhaps semi-scripted) delights and the game continues to surprise at every playthrough: the emergence of alternative routes, debating and testing strategies for survival, "special" infected spawning at random places, all contribute to some of the most dynamic gameplay yet seen outside of a PC.

I remember one particular playthrough clearly: in the Blood Harvest episode my team tried hiding in the two cupboards on the ground floor in the house in the finale. We ended up getting ambushed by a smoker and a hunter though. Next attempt we decided to try hiding on the mezzanine level of the huge barn next to the house, and it worked a treat.

I haven't even mentioned 8 player versus mode yet.

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